Worked in a team of 6 during a semester to develop an office helper robot. Focused on web-app development, organisation and marketing.
Worked on the open-source group chat application Zulip. Focus on front-end design, onboarding, web accessibility, and documentation.
At Indievelopment 2016, Utrecht.
A data science and visualisation group project, exploring an unstructured dataset.
Had games exhibited at Now Play This (as part of the Awkward Arcade), GamesAreForEveryone, SCREENSHAKE, and Play Expo Glasgow.
About losing track of friends in early adulthood. Was exhibited at a BFI x Code Liberation event.
About watching TV shows with someone on the sofa. Was nominated for a Young Game Designers BAFTA.
About visualising anxiety and depression. Was showcased at IndieCade and written about on the Scotsman. Part of the Awkward Arcade's "3 games by Vaida" installation.
About having a calm place for yourself. Part of the Awkward Arcade's "3 games by Vaida" installation.
About driving and listening to the radio. Part of the Awkward Arcade's "3 games by Vaida" installation.
Experiment in linear storytelling about gender and sexuality. Has been written about on Kotaku and VICE.
Edinburgh University's Game Development Society, with a focus on inclusivity and sharing of knowledge. President of the society in 2016 and 2017.
Edinburgh's student-run hackathon. Part of the organisational team for the hackathon in 2016 and 2017.
Designed to cover the basics of web development to a non-Informatics audience, run as part of the Careers in IT day at the University of Edinburgh.