Vaida Plankyte

Indie game developer. Narrative design. Events & Community. BAFTA nominated.

Interactive Works

This is a selection of my games; the full list can be found on itch.io.

I also collect links I find interesting over here, regarding personal games here and mental health in games here.

Games:

A Survival Game, about fireplaces and expectations

HORIZON, a one-way conversation about what games don't have to be

BRR, where you are a robot listening to an old friend

COMPETITIVE CUDDLING SIMULATOR (Ow), which received a BAFTA YGD nomination

There is a Light That Never Goes Out, anxiety through game mechanics

Interactive Fiction:

WE ARE KINGS, about mental palaces and relationships

August, about the past and future through objects

Wall, 20 years of a person's life through their apartment wall

Speaker & Features

Microtalks:

"Making games: Empathy & Anxiety" @Digital Glasgow Meetup 2016 (Glasgow)

"One Game A Month" @SCREENSHAKE 2016 (Antwerp)

"I Really Want To Talk To You But I Don't Know How So Here, Have A Game" @Indievelopment 2016 (Utrecht), Indie Game Salon (Antwerp)


Features:

Talks With My Mom: Kotaku, VICE, Game Bias, Superlevel

There Is A Light That Never Goes Out: The Scotsman

Podcasts/Interviews:

Blanket Fort Chats

Digital Makers (BBC Scotland)

Game Engine Start

Gamehour (at ~57mins)

Writing:

Make small games, learn a lot

Presence: VR as a tool for empathy

About me

I enjoy making personal games that focus on narration and minimalistic gameplay from my flat in Edinburgh.

I am interested in graphic and web design, and I post music on Soundcloud, sometimes.

I like giving talks about: mental health in games, mundane stories, empathy, easy-to-use game engines.

I enjoy overanalysing character dynamics in TV shows.

You can contact me through twitter or email.

  • Interactive Works
  • Speaker & Features
  • About me
  • CV