WEBSITE: A PLAY BY VAIDA
2017, EDINBURGH. IT'S RAINING.
------- ACT ONE: THE ESSENTIALS -------
SCENE ONE: INTRODUCTION
SCENE TWO: INFORMATION
------- ACT TWO: THE INTERESTS -------
SCENE ONE: GAMES
I enjoy making small, personal games that focus on narration and empathy.
I took part in One Game A Month for over two years, making tiny experiments that I published on itch.io, such as:
yearly, about loneliness in early adulthood
August, about moving to a new flat
Distance, where you're just driving
HORIZON, a one-way conversation
BRR, where you're listening to an old friend
SCENE TWO: COMMUNITY
SCENE THREE: SPEAKING
In 2016, I spoke at SCREENSHAKE about One Game A Month, and at Indievelopment about personal games. I also gave a workshop at IndieCade EU about Twine. In 2017, I was at AlterConf London and talked about game development as self-care, and spoke about microgames at A MAZE.
You can find the slides on SlideShare.
SCENE FOUR: CREATION
I design logos, posters and flyers and take pictures, which you can find on Behance.
I like to write music, from lo-fi ukulele strumming to electronic tracks. They're all on SoundCloud.
------- ACT THREE: THE FUTURE -------
SCENE ONE: PROJECTS
I am also working on TRASHZINE, a collection of indie dev interviews, focused on experimental game creators.
SCENE TWO: EMPLOYMENT
I am available for short-term contract work starting September 2017, as well as summer internships.
2017, EDINBURGH, A BIT LATER. IT'S STILL RAINING.