CURTAIN
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WEBSITE: A PLAY BY VAIDA
2017, EDINBURGH. IT'S RAINING.
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------- ACT ONE: THE ESSENTIALS -------
SCENE ONE: INTRODUCTION
I enjoy making small, personal games that focus on narration and empathy.
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SCENE TWO: INFORMATION
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------- ACT TWO: THE INTERESTS -------
SCENE ONE: GAMES
I took part in One Game A Month for over two years, making tiny experiments that I published on itch.io, such as:
yearly, about loneliness in early adulthood
August, about moving to a new flat
Distance, where you're just driving
HORIZON, a one-way conversation
BRR, where you're listening to an old friend
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SCENE TWO: COMMUNITY
I enjoy volunteering and organising events: I run GameDevSoc, a game development society, and help with Hack The Burgh, a student-run hackathon.
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SCENE THREE: SPEAKING
In 2016, I spoke at SCREENSHAKE about One Game A Month, and at Indievelopment about personal games. I also gave a workshop at IndieCade EU about Twine.
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SCENE FOUR: CREATION
I like to write music, from lo-fi ukulele strumming to electronic tracks. They're all on SoundCloud.
I take pictures and design logos, posters and flyers which you can find on Behance.
I write a bit about games and feelings on Medium, and have a blog I update at least four times a year.
I make simple one-page websites such as the one you are on right now, Archive, GameDevSoc, and my old portfolio.
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------- ACT THREE: THE FUTURE -------
SCENE ONE: PROJECTS
I am currently working on a game about recovery and winter called Blanket.
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SCENE TWO: EMPLOYMENT
I am available for short-term contract work and summer internships.
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2017, EDINBURGH, A BIT LATER. IT'S STILL RAINING.
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CURTAIN